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Post by thekana on Aug 15, 2013 2:22:29 GMT -5
Taking Armo's actions into consideration, Thompson mounted the best offensive he could. "Burn one down, Ace. I'll take care of another one."
Houndour Ember: 12062339891d20 Damage: 2d6+21 Fire Special Thompson Bite: 1d20 Damage: 2d6+19 Dark Physical
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Post by Micah on Aug 15, 2013 3:42:56 GMT -5
5 of the 8 Zubat fall out of the air, asleep. The one hurt by ice ball is still awake, along with 2 uninjured ones. Houndour's ember takes out the one that had been hurt by ice ball, while Thompson bites one of the unhurt ones. Sleep Rolls 19966549735d20 2 of the Zubat Wake from their sleep, making the total number of unfainted, awake zubat 4. Two of the Zubat use Supersonic, one targeting Thompson and Ace, the other firing at Armo. Vs Thompson 1d20 Vs Ace 1d20 Vs Armo 1d20 The other two use leech life, both targeting Armo. 1d20 1d6 + 11 Bug Physical 1d20 1d6 + 11 Bug Physical
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Post by Batiro on Aug 15, 2013 3:58:16 GMT -5
Armo takes the Leech Life attacks, but isn't feeling too hot after. "I am not young man I once was... but I must play on!" His Spheal assists with another Ice Ball, this time targeting the injured Zubat!
14135858361d20 3d6+17 (with the +3 damage base)
The musician strums his ukulele, but his playing has descended into an atonal mish-mosh of random chords with no defining rhythm! Supersonic on the four awakened Zubat!
1d201d201d201d20 (AC10)
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Post by thekana on Aug 15, 2013 4:06:05 GMT -5
Thompson is a little staggered by the call: Confused 13110620531d20
And he ended up hitting himself. Damage: 1d8 +16
But Ace is uninterrupted using Ember again: 1d20 2d6+21 Fire Special
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Post by Micah on Aug 15, 2013 15:25:37 GMT -5
The injured zubat goes down to the ice ball, and of the three remaining zubat, one becomes confused. One of the non confused ones becomes injured by Ace's fire attack. Sleep rolls. 21377210613d20 Confusion Roll 1d20
One Zubat wakes up, and the confused one snaps out of its confusion. Once more there are 4 zubat capable of attacking this turn. Seeing the effect that confusion had had on Thompson, one targets spheal and another targets ace with supersonic. The other two focus fire armo again, annoyed by the loud music he blasted them with. Supersonic vs Spheal 1d20 Supersonic vs Ace 1d20
Leech Lifes vs Armo 1d20 1d6+11 1d20 1d6+11
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Post by Batiro on Aug 15, 2013 16:09:21 GMT -5
"Yah! These bats test Armo's vitality!" The Spheal barely hears his trainer's words as it attempts to snap out of the confusion...
14358488051d20 1d8+12+12 = 15 resisted damage
The musician is feeling rather faint at the moment, but continues an onslaught of random chords!
1d201d201d201d201d20
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Post by thekana on Aug 15, 2013 20:06:05 GMT -5
Confusion Rolls: Ace: 4534037261d20 Thompson 1d20
Ace shook off the confusion and exhaled another ember at the Zubat. 1d20 2d6+21 Fire Special damage.
But Thompson just hits himself again. 1d8+16
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Post by Micah on Aug 16, 2013 4:35:55 GMT -5
The injured Zubat is hit by Ace, and it goes down. Sleep Rolls 13654866602d20 Armos attack seems to have no effect on the Zubat, so they switch to targetting the more dangerous opponents. 1 uses Supersonic on Ace, while the other two use Leech Life on Thompson. Supersonic: 1d20 Leech Lives 1d20 1d6+11 1d20 1d6+11
Extra Crit Damage 1d6+3
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Post by Batiro on Aug 16, 2013 4:42:12 GMT -5
The Spheal is still bewildered... 10930616511d20 ...but is able to fire off an Ice Ball regardless!
1d20 1d8+14 = 17 Physical Ice damage!
Armo continues to strum aimlessly, fatigued by the leeching of his vitality! 1d201d201d20
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Post by thekana on Aug 16, 2013 19:20:54 GMT -5
Confusion Roll 9333154131d20
Once again, Thompson stumbles and hits himself again 1d8+16
And Ace keeps his composure, breathing out an ember.
1d20 2d6+21 Fire special
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Post by Micah on Aug 17, 2013 4:40:38 GMT -5
Another Zubat drops after taking an ice ball and an ember. Sleep Rolls 12055191372d20 One of the Zubats uses supersonic on Ace again, while the other Leech Lifes Thompson once more. Supersonic 1d20 Leech Life 1d6+11
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Post by Batiro on Aug 17, 2013 4:55:06 GMT -5
Armo, desperate and tired, doesn't even strum anymore; his ukulele flails around instead. One comes close to hitting a Zubat on accident!
Struggle: 17289851311d201d8 + 11 = 19 Physical Normal damage!
Spheal rummages around in confusion...
1d20 ...and is cured, continuing the chain of Ice Ball on another Zubat!
1d20Crit! 4d6+27Physical Ice damage!
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Post by thekana on Aug 17, 2013 17:56:34 GMT -5
Confusion rolls: Thompson: 15755596211d20 Ace: 1d20
Thompson was finally able to act through his confusion, going after one of the remaining Zubats with a bite. 1d20 2d6+19Dark Physical
while Ace shrugged it off and fired off another ember. 1d20 2d6+21 Fire Special
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Post by Micah on Aug 18, 2013 16:13:58 GMT -5
The two awake zubat go down from the attacks. Sleep Rolls: 12262577002d20 The other two zubats remain asleep.
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Post by Batiro on Aug 18, 2013 16:29:49 GMT -5
Armo calms his flailing, seeing that most of the Zubat have fallen. "Erm... I know not my own strength, yes?"
The Spheal continues its Ice Ball on another sleeping Zubat!
4383637241d20 Unfortunately, it misses.
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